Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Employee2
00001 //=============================================================================== 00002 // Employee2. 00003 //=============================================================================== 00004 00005 class Employee2 extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=Employee2M MODELFILE=models\Employee2.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=Employee2M X=0 Y=0 Z=79.108 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=Employee2M X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=EMPLOYEE2speA ANIMFILE=models\EMPLOYEE2spe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=EMPLOYEE2speA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=Employee2SpeA ANIMFILE=models\Employee2Spe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=Employee2SpeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=Employee2M ANIM=JonesMajA 00019 00020 #EXEC TEXTURE IMPORT NAME=Employee2Tex FILE=Textures\Employee2.tga GROUP=Skins 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=Employee2M NUM=0 TEXTURE=Employee2Tex 00023 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00024 #EXEC TEXTURE SETHITSOUND TEXTURE=Employee2Tex SOUND=ImpCdvr__hPlayImpCdvr 00025 00026 00027 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Otage TIME=0.133 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Otage TIME=0.633 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.034 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.160 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.286 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.412 FUNCTION=PlayFootStep 00033 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.538 FUNCTION=PlayFootStep 00034 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.664 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.790 FUNCTION=PlayFootStep 00036 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Check TIME=0.916 FUNCTION=PlayFootStep 00037 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Appel TIME=1.000 FUNCTION=PlayFootStep 00038 #EXEC ANIM NOTIFY ANIM=Employee2SpeA SEQ=Appel1 TIME=1.000 FUNCTION=PlayFootStep 00039 00040 00041 defaultproperties 00042 { 00043 }