XIIIPersos
Class Fbi

source: C:\XIII\XIIIPersos\Classes\FBI.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersos.Fbi
Direct Known Subclasses:None

class Fbi
extends XIIIPersosG.TousLesPersos

//=============================================================================== // fbi. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  fbi.
00003	//===============================================================================
00004	
00005	class Fbi extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=FbiM MODELFILE=models\Fbi.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=FbiM X=0 Y=0 Z=80.920 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=FbiM X=1.00 Y=1.00 Z=1.00
00011	
00012	#EXEC ANIM IMPORT ANIM=FBIspeA ANIMFILE=models\FBIspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC ANIM DIGEST ANIM=FBIspeA USERAWINFO VERBOSE
00014	
00015	#EXEC ANIM IMPORT ANIM=FbiSpeA ANIMFILE=models\FbiSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=FbiSpeA USERAWINFO VERBOSE
00017	
00018	#EXEC ANIM IMPORT ANIM=FBISpeA ANIMFILE=models\FBISpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00019	#EXEC ANIM DIGEST ANIM=FBISpeA USERAWINFO VERBOSE
00020	
00021	#EXEC MESH    DEFAULTANIM MESH=FbiM ANIM=MigA
00022	
00023	#EXEC TEXTURE IMPORT NAME=FBITex  FILE=Textures\FBI.tga  GROUP=Skins
00024	
00025	#EXEC MESHMAP SETTEXTURE MESHMAP=FbiM NUM=0 TEXTURE=FBITex
00026	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00027	#EXEC TEXTURE SETHITSOUND TEXTURE=FBITex SOUND=ImpCdvr__hPlayImpCdvr
00028	
00029	
00030	#EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=0.010 FUNCTION=PlayFootStep
00031	#EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=0.500 FUNCTION=PlayFootStep
00032	#EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=1.000 FUNCTION=PlayFootStep
00033	
00034	#EXEC ANIM NOTIFY ANIM=FBISpeA SEQ=Arrestation1 TIME=0.050 FUNCTION=PlayFootStep
00035	#EXEC ANIM NOTIFY ANIM=FBISpeA SEQ=Arrestation1 TIME=0.525 FUNCTION=PlayFootStep
00036	
00037	
00038	defaultproperties
00039	{
00040	}

End Source Code