Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Fbi
00001 //=============================================================================== 00002 // fbi. 00003 //=============================================================================== 00004 00005 class Fbi extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=FbiM MODELFILE=models\Fbi.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=FbiM X=0 Y=0 Z=80.920 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=FbiM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=FBIspeA ANIMFILE=models\FBIspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=FBIspeA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=FbiSpeA ANIMFILE=models\FbiSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=FbiSpeA USERAWINFO VERBOSE 00017 00018 #EXEC ANIM IMPORT ANIM=FBISpeA ANIMFILE=models\FBISpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00019 #EXEC ANIM DIGEST ANIM=FBISpeA USERAWINFO VERBOSE 00020 00021 #EXEC MESH DEFAULTANIM MESH=FbiM ANIM=MigA 00022 00023 #EXEC TEXTURE IMPORT NAME=FBITex FILE=Textures\FBI.tga GROUP=Skins 00024 00025 #EXEC MESHMAP SETTEXTURE MESHMAP=FbiM NUM=0 TEXTURE=FBITex 00026 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00027 #EXEC TEXTURE SETHITSOUND TEXTURE=FBITex SOUND=ImpCdvr__hPlayImpCdvr 00028 00029 00030 #EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=0.010 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=0.500 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=FbiSpeA SEQ=WalkFBI TIME=1.000 FUNCTION=PlayFootStep 00033 00034 #EXEC ANIM NOTIFY ANIM=FBISpeA SEQ=Arrestation1 TIME=0.050 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=FBISpeA SEQ=Arrestation1 TIME=0.525 FUNCTION=PlayFootStep 00036 00037 00038 defaultproperties 00039 { 00040 }