XIIIPersos
Class Jones

source: C:\XIII\XIIIPersos\Classes\Jones.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersos.Jones
Direct Known Subclasses:None

class Jones
extends XIIIPersosG.TousLesPersos

//=============================================================================== // jones. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  jones.
00003	//===============================================================================
00004	
00005	class Jones extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=JonesM MODELFILE=models\Jones.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=JonesM X=0 Y=0 Z=79.104 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=JonesM X=1.00 Y=1.00 Z=1.00
00011	#EXEC ANIM IMPORT ANIM=JonesSpeA ANIMFILE=models\JonesSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00012	#EXEC ANIM DIGEST ANIM=JonesSpeA USERAWINFO VERBOSE
00013	
00014	#EXEC ANIM IMPORT ANIM=jonesSpeA ANIMFILE=models\jonesSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00015	#EXEC ANIM DIGEST ANIM=jonesSpeA USERAWINFO VERBOSE
00016	
00017	#EXEC MESH    DEFAULTANIM MESH=JonesM ANIM=JonesMajA
00018	
00019	#EXEC TEXTURE IMPORT NAME=JonesTex  FILE=Textures\Jones.tga  GROUP=Skins
00020	
00021	
00022	#EXEC MESHMAP SETTEXTURE MESHMAP=JonesM NUM=0 TEXTURE=JonesTex
00023	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00024	#EXEC TEXTURE SETHITSOUND TEXTURE=JonesTex SOUND=ImpCdvr__hPlayImpCdvr
00025	
00026	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=WalkMalette TIME=0.133 FUNCTION=PlayFootStep
00027	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=WalkMalette TIME=0.633 FUNCTION=PlayFootStep
00028	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesCrochetteDebut TIME=0.500 FUNCTION=PlayFootStep
00029	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesCrochetteFin TIME=1.000 FUNCTION=PlayFootStep
00030	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=SouleveMalette TIME=0.244 FUNCTION=PlayFootStep
00031	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JumpLand TIME=0.033 FUNCTION=PlayFootStep
00032	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JumpLand TIME=0.067 FUNCTION=PlayFootStep
00033	
00034	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesPoseMalette1 TIME=0.550 FUNCTION=PlayFootStep
00035	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesPoseMalette2 TIME=2.000 FUNCTION=PlayFootStep
00036	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=FermeMalette TIME=0.300 FUNCTION=PlayFootStep
00037	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=FermeMalette TIME=1.000 FUNCTION=PlayFootStep
00038	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesFermeMalette TIME=1.154 FUNCTION=PlayFootStep
00039	#EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesFermeMalette TIME=1.538 FUNCTION=PlayFootStep
00040	
00041	
00042	defaultproperties
00043	{
00044	}

End Source Code