Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Jones
00001 //=============================================================================== 00002 // jones. 00003 //=============================================================================== 00004 00005 class Jones extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=JonesM MODELFILE=models\Jones.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=JonesM X=0 Y=0 Z=79.104 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=JonesM X=1.00 Y=1.00 Z=1.00 00011 #EXEC ANIM IMPORT ANIM=JonesSpeA ANIMFILE=models\JonesSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00012 #EXEC ANIM DIGEST ANIM=JonesSpeA USERAWINFO VERBOSE 00013 00014 #EXEC ANIM IMPORT ANIM=jonesSpeA ANIMFILE=models\jonesSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00015 #EXEC ANIM DIGEST ANIM=jonesSpeA USERAWINFO VERBOSE 00016 00017 #EXEC MESH DEFAULTANIM MESH=JonesM ANIM=JonesMajA 00018 00019 #EXEC TEXTURE IMPORT NAME=JonesTex FILE=Textures\Jones.tga GROUP=Skins 00020 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=JonesM NUM=0 TEXTURE=JonesTex 00023 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00024 #EXEC TEXTURE SETHITSOUND TEXTURE=JonesTex SOUND=ImpCdvr__hPlayImpCdvr 00025 00026 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=WalkMalette TIME=0.133 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=WalkMalette TIME=0.633 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesCrochetteDebut TIME=0.500 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesCrochetteFin TIME=1.000 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=SouleveMalette TIME=0.244 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JumpLand TIME=0.033 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JumpLand TIME=0.067 FUNCTION=PlayFootStep 00033 00034 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesPoseMalette1 TIME=0.550 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesPoseMalette2 TIME=2.000 FUNCTION=PlayFootStep 00036 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=FermeMalette TIME=0.300 FUNCTION=PlayFootStep 00037 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=FermeMalette TIME=1.000 FUNCTION=PlayFootStep 00038 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesFermeMalette TIME=1.154 FUNCTION=PlayFootStep 00039 #EXEC ANIM NOTIFY ANIM=JonesSpeA SEQ=JonesFermeMalette TIME=1.538 FUNCTION=PlayFootStep 00040 00041 00042 defaultproperties 00043 { 00044 }