Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Kim
00001 //=============================================================================== 00002 // Kim. 00003 //=============================================================================== 00004 00005 class Kim extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=KimM MODELFILE=models\Kim.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=KimM X=0 Y=0 Z=79.486 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=KimM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=kimspeA ANIMFILE=models\kimspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=kimspeA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=KimSpeA ANIMFILE=models\KimSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=KimSpeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=KimM ANIM=JonesMajA 00019 00020 #EXEC TEXTURE IMPORT NAME=KimTex FILE=Textures\Kim.tga GROUP=Skins 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=KimM NUM=0 TEXTURE=KimTex 00022 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00023 #EXEC TEXTURE SETHITSOUND TEXTURE=KimTex SOUND=ImpCdvr__hPlayImpCdvr 00024 00025 00026 #EXEC ANIM NOTIFY ANIM=KimSpeA SEQ=Course1 TIME=0.010 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=KimSpeA SEQ=Course1 TIME=0.526 FUNCTION=PlayFootStep 00028 00029 00030 defaultproperties 00031 { 00032 }