XIIIPersos
Class Kim

source: C:\XIII\XIIIPersos\Classes\Kim.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersos.Kim
Direct Known Subclasses:None

class Kim
extends XIIIPersosG.TousLesPersos

//=============================================================================== // Kim. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  Kim.
00003	//===============================================================================
00004	
00005	class Kim extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=KimM MODELFILE=models\Kim.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=KimM X=0 Y=0 Z=79.486 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=KimM X=1.00 Y=1.00 Z=1.00
00011	
00012	#EXEC ANIM IMPORT ANIM=kimspeA ANIMFILE=models\kimspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC ANIM DIGEST ANIM=kimspeA USERAWINFO VERBOSE
00014	
00015	#EXEC ANIM IMPORT ANIM=KimSpeA ANIMFILE=models\KimSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=KimSpeA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=KimM ANIM=JonesMajA
00019	
00020	#EXEC TEXTURE IMPORT NAME=KimTex  FILE=Textures\Kim.tga  GROUP=Skins
00021	#EXEC MESHMAP SETTEXTURE MESHMAP=KimM NUM=0 TEXTURE=KimTex
00022	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00023	#EXEC TEXTURE SETHITSOUND TEXTURE=KimTex SOUND=ImpCdvr__hPlayImpCdvr
00024	
00025	
00026	#EXEC ANIM NOTIFY ANIM=KimSpeA SEQ=Course1 TIME=0.010 FUNCTION=PlayFootStep
00027	#EXEC ANIM NOTIFY ANIM=KimSpeA SEQ=Course1 TIME=0.526 FUNCTION=PlayFootStep
00028	
00029	
00030	defaultproperties
00031	{
00032	}

End Source Code