Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Pam
00001 //=============================================================================== 00002 // Pam. 00003 //=============================================================================== 00004 00005 class Pam extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=PamM MODELFILE=models\Pam.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=PamM X=0 Y=0 Z=79.165 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=PamM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=PamSpeA ANIMFILE=models\PamSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=PamSpeA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=PamspeA ANIMFILE=models\Pamspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=PamspeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=PamM ANIM=JonesMajA 00019 00020 #EXEC TEXTURE IMPORT NAME=PamTex FILE=Textures\Pam.tga GROUP=Skins 00021 00022 #EXEC MESHMAP SETTEXTURE MESHMAP=PamM NUM=0 TEXTURE=PamTex 00023 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00024 #EXEC TEXTURE SETHITSOUND TEXTURE=PamTex SOUND=ImpCdvr__hPlayImpCdvr 00025 00026 00027 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=PamLookBack TIME=0.114 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Crible TIME=1.150 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Crible TIME=1.237 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=PamDemiTourBruit TIME=3.474 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Test TIME=0.286 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Test TIME=0.600 FUNCTION=PlayFootStep 00033 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=Test2 TIME=2.450 FUNCTION=PlayFootStep 00034 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=DemiTourBruitAll TIME=0.200 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=PamSpeA SEQ=DemiTourBruitAll TIME=0.440 FUNCTION=PlayFootStep 00036 00037 00038 defaultproperties 00039 { 00040 }