Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Spads
00001 //=============================================================================== 00002 // Spads. 00003 //=============================================================================== 00004 00005 class Spads extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=SpadsM MODELFILE=models\Spads.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=SpadsM X=0 Y=0 Z=79.496 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=SpadsM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=spadsspeA ANIMFILE=models\spadsspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=spadsspeA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=SpadsSpeA ANIMFILE=models\SpadsSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=SpadsSpeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=SpadsM ANIM=MigA 00019 00020 #EXEC TEXTURE IMPORT NAME=SPADSTex FILE=Textures\Spads.tga GROUP=Skins 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=SpadsM NUM=0 TEXTURE=SpadsTex 00022 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00023 #EXEC TEXTURE SETHITSOUND TEXTURE=SpadsTex SOUND=ImpCdvr__hPlayImpCdvr 00024 00025 00026 #EXEC ANIM NOTIFY ANIM=SpadsSpeA SEQ=Talkie3 TIME=0.133 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=SpadsSpeA SEQ=Talkie3 TIME=0.633 FUNCTION=PlayFootStep 00028 00029 00030 defaultproperties 00031 { 00032 }