Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersos.Willard
00001 //=============================================================================== 00002 // Willard. 00003 //=============================================================================== 00004 00005 class Willard extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=WillardM MODELFILE=models\Willard.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=WillardM X=0 Y=0 Z=79.762 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=WillardM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=willardspeA ANIMFILE=models\willardspe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=willardspeA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=WillardSpeA ANIMFILE=models\WillardSpe.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=WillardSpeA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=WillardM ANIM=JonesMajA 00019 00020 #EXEC TEXTURE IMPORT NAME=WillardTex FILE=Textures\Willard.tga GROUP=Skins 00021 #EXEC MESHMAP SETTEXTURE MESHMAP=WillardM NUM=0 TEXTURE=WillardTex 00022 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00023 #EXEC TEXTURE SETHITSOUND TEXTURE=WillardTex SOUND=ImpCdvr__hPlayImpCdvr 00024 00025 00026 00027 defaultproperties 00028 { 00029 }