XIIIPersosG
Class JonesMaj

source: C:\XIII\XIIIPersosG\Classes\JonesMaj.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersosG.JonesMaj
Direct Known Subclasses:None

class JonesMaj
extends XIIIPersosG.TousLesPersos

//=============================================================================== // JonesMaj. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  JonesMaj.
00003	//===============================================================================
00004	
00005	class JonesMaj extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=JonesMajM MODELFILE=models\JonesMaj.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=JonesMajM X=0 Y=0 Z=78.993 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=JonesMajM X=1.00 Y=1.00 Z=1.00
00011	
00012	#EXEC ANIM IMPORT ANIM=JonesMajA ANIMFILE=models\JonesMaj.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC ANIM DIGEST ANIM=JonesMajA USERAWINFO VERBOSE
00014	
00015	#EXEC MESH    DEFAULTANIM MESH=JonesMajM ANIM=JonesMajA
00016	
00017	#EXEC TEXTURE IMPORT NAME=JonesMajTex  FILE=Textures\JonesMaj.tga  GROUP=Skins
00018	
00019	#EXEC MESHMAP SETTEXTURE MESHMAP=JonesMajM NUM=0 TEXTURE=JonesMajTex
00020	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00021	#EXEC TEXTURE SETHITSOUND TEXTURE=JonesMajTex SOUND=ImpCdvr__hPlayImpCdvr
00022	
00023	
00024	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbDown TIME=0.010 FUNCTION=PlayFootStep
00025	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbDown TIME=0.474 FUNCTION=PlayFootStep
00026	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbUp TIME=0.010 FUNCTION=PlayFootStep
00027	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbUp TIME=0.474 FUNCTION=PlayFootStep
00028	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=BackPaddle TIME=0.010 FUNCTION=PlayFootStep
00029	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=BackPaddle TIME=0.850 FUNCTION=PlayFootStep
00030	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Affole TIME=0.263 FUNCTION=PlayFootStep
00031	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Affole TIME=0.789 FUNCTION=PlayFootStep
00032	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeG TIME=0.667 FUNCTION=PlayFootStep
00033	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeG TIME=0.750 FUNCTION=PlayFootStep
00034	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeD TIME=0.010 FUNCTION=PlayFootStep
00035	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeD TIME=0.789 FUNCTION=PlayFootStep
00036	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDAccroupi TIME=0.010 FUNCTION=PlayFootStep
00037	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDAccroupi TIME=0.789 FUNCTION=PlayFootStep
00038	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDSpeed TIME=0.200 FUNCTION=PlayFootStep
00039	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDSpeed TIME=0.733 FUNCTION=PlayFootStep
00040	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeG TIME=0.010 FUNCTION=PlayFootStep
00041	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeG TIME=0.737 FUNCTION=PlayFootStep
00042	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGAccroupi TIME=0.010 FUNCTION=PlayFootStep
00043	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGAccroupi TIME=0.737 FUNCTION=PlayFootStep
00044	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeD TIME=0.080 FUNCTION=PlayFootStep
00045	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeD TIME=0.560 FUNCTION=PlayFootStep
00046	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrAccroupi TIME=0.010 FUNCTION=PlayFootStep
00047	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrAccroupi TIME=0.517 FUNCTION=PlayFootStep
00048	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrStandar TIME=0.172 FUNCTION=PlayFootStep
00049	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrStandar TIME=0.690 FUNCTION=PlayFootStep
00050	
00051	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Run TIME=0.086 FUNCTION=PlayFootStep
00052	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Run TIME=0.604 FUNCTION=PlayFootStep
00053	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ThrowRetour TIME=0.221 FUNCTION=FPSFireNote1
00054	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ThrowRetour TIME=0.905 FUNCTION=FPSFireNote2
00055	
00056	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathAccroupi TIME=0.318 FUNCTION=SNDNot06
00057	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathAssomme TIME=0.410 FUNCTION=SNDNot05
00058	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste3 TIME=0.270 FUNCTION=SNDNot07
00059	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste3 TIME=0.560 FUNCTION=SNDNot05
00060	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathDos TIME=0.220 FUNCTION=SNDNot05
00061	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathDos TIME=0.828 FUNCTION=SNDNot02
00062	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.180 FUNCTION=SNDNot00
00063	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.250 FUNCTION=SNDNot08
00064	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.450 FUNCTION=SNDNot07
00065	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete TIME=0.147 FUNCTION=SNDNot02
00066	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete TIME=0.180 FUNCTION=SNDNot03
00067	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGenoux TIME=0.493 FUNCTION=SNDNot00
00068	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGenoux TIME=0.768 FUNCTION=SNDNot01
00069	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche TIME=0.300 FUNCTION=SNDNot05
00070	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche2 TIME=0.270 FUNCTION=SNDNot07
00071	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche2 TIME=0.580 FUNCTION=SNDNot00
00072	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleDroite TIME=0.148 FUNCTION=SNDNot05
00073	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleDroite TIME=0.870 FUNCTION=SNDNot02
00074	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste0 TIME=0.145 FUNCTION=SNDNot08
00075	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste0 TIME=0.580 FUNCTION=SNDNot06
00076	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete2 TIME=0.480 FUNCTION=SNDNot07
00077	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete2 TIME=0.580 FUNCTION=SNDNot06
00078	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.150 FUNCTION=SNDNot08
00079	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.470 FUNCTION=SNDNot07
00080	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.530 FUNCTION=SNDNot00
00081	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathEpauleGauche TIME=0.430 FUNCTION=SNDNot05
00082	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathCote TIME=0.430 FUNCTION=SNDNot01
00083	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathCoteL TIME=0.470 FUNCTION=SNDNot01
00084	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.130 FUNCTION=SNDNot04
00085	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.230 FUNCTION=SNDNot08
00086	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.780 FUNCTION=SNDNot02#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationG TIME=0.158 FUNCTION=PlayFootStep
00087	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationG TIME=0.579 FUNCTION=PlayFootStep
00088	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationD TIME=0.250 FUNCTION=PlayFootStep
00089	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationD TIME=0.600 FUNCTION=PlayFootStep
00090	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Walk TIME=0.133 FUNCTION=PlayFootStep
00091	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Walk TIME=0.633 FUNCTION=PlayFootStep
00092	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAlerte TIME=0.167 FUNCTION=PlayFootStep
00093	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAlerte TIME=0.667 FUNCTION=PlayFootStep
00094	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGun TIME=0.138 FUNCTION=PlayFootStep
00095	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGun TIME=0.655 FUNCTION=PlayFootStep
00096	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGatling TIME=0.138 FUNCTION=PlayFootStep
00097	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGatling TIME=0.655 FUNCTION=PlayFootStep
00098	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkPistoletAccroupi TIME=0.138 FUNCTION=PlayFootStep
00099	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkPistoletAccroupi TIME=0.655 FUNCTION=PlayFootStep
00100	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAccroupi TIME=0.138 FUNCTION=PlayFootStep
00101	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAccroupi TIME=0.655 FUNCTION=PlayFootStep
00102	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGSpeed TIME=0.200 FUNCTION=PlayFootStep
00103	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGSpeed TIME=0.733 FUNCTION=PlayFootStep
00104	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistolet TIME=0.133 FUNCTION=PlayFootStep
00105	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistolet TIME=0.633 FUNCTION=PlayFootStep
00106	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistoletAlerte TIME=0.133 FUNCTION=PlayFootStep
00107	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistoletAlerte TIME=0.633 FUNCTION=PlayFootStep
00108	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGun TIME=0.010 FUNCTION=PlayFootStep
00109	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGun TIME=0.542 FUNCTION=PlayFootStep
00110	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGatling TIME=0.263 FUNCTION=PlayFootStep
00111	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGatling TIME=0.737 FUNCTION=PlayFootStep
00112	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunBazook TIME=0.042 FUNCTION=PlayFootStep
00113	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunBazook TIME=0.542 FUNCTION=PlayFootStep
00114	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGunAccroupi TIME=0.263 FUNCTION=PlayFootStep
00115	#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGunAccroupi TIME=0.737 FUNCTION=PlayFootStep
00116	
00117	
00118	defaultproperties
00119	{
00120	}

End Source Code