Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersosG.JonesMaj
00001 //=============================================================================== 00002 // JonesMaj. 00003 //=============================================================================== 00004 00005 class JonesMaj extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=JonesMajM MODELFILE=models\JonesMaj.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=JonesMajM X=0 Y=0 Z=78.993 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=JonesMajM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=JonesMajA ANIMFILE=models\JonesMaj.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=JonesMajA USERAWINFO VERBOSE 00014 00015 #EXEC MESH DEFAULTANIM MESH=JonesMajM ANIM=JonesMajA 00016 00017 #EXEC TEXTURE IMPORT NAME=JonesMajTex FILE=Textures\JonesMaj.tga GROUP=Skins 00018 00019 #EXEC MESHMAP SETTEXTURE MESHMAP=JonesMajM NUM=0 TEXTURE=JonesMajTex 00020 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00021 #EXEC TEXTURE SETHITSOUND TEXTURE=JonesMajTex SOUND=ImpCdvr__hPlayImpCdvr 00022 00023 00024 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbDown TIME=0.010 FUNCTION=PlayFootStep 00025 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbDown TIME=0.474 FUNCTION=PlayFootStep 00026 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbUp TIME=0.010 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ClimbUp TIME=0.474 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=BackPaddle TIME=0.010 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=BackPaddle TIME=0.850 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Affole TIME=0.263 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Affole TIME=0.789 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeG TIME=0.667 FUNCTION=PlayFootStep 00033 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeG TIME=0.750 FUNCTION=PlayFootStep 00034 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeD TIME=0.010 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeD TIME=0.789 FUNCTION=PlayFootStep 00036 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDAccroupi TIME=0.010 FUNCTION=PlayFootStep 00037 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDAccroupi TIME=0.789 FUNCTION=PlayFootStep 00038 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDSpeed TIME=0.200 FUNCTION=PlayFootStep 00039 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeDSpeed TIME=0.733 FUNCTION=PlayFootStep 00040 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeG TIME=0.010 FUNCTION=PlayFootStep 00041 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeG TIME=0.737 FUNCTION=PlayFootStep 00042 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGAccroupi TIME=0.010 FUNCTION=PlayFootStep 00043 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGAccroupi TIME=0.737 FUNCTION=PlayFootStep 00044 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeD TIME=0.080 FUNCTION=PlayFootStep 00045 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RouladeD TIME=0.560 FUNCTION=PlayFootStep 00046 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrAccroupi TIME=0.010 FUNCTION=PlayFootStep 00047 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrAccroupi TIME=0.517 FUNCTION=PlayFootStep 00048 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrStandar TIME=0.172 FUNCTION=PlayFootStep 00049 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=MarcheArrStandar TIME=0.690 FUNCTION=PlayFootStep 00050 00051 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Run TIME=0.086 FUNCTION=PlayFootStep 00052 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Run TIME=0.604 FUNCTION=PlayFootStep 00053 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ThrowRetour TIME=0.221 FUNCTION=FPSFireNote1 00054 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=ThrowRetour TIME=0.905 FUNCTION=FPSFireNote2 00055 00056 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathAccroupi TIME=0.318 FUNCTION=SNDNot06 00057 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathAssomme TIME=0.410 FUNCTION=SNDNot05 00058 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste3 TIME=0.270 FUNCTION=SNDNot07 00059 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste3 TIME=0.560 FUNCTION=SNDNot05 00060 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathDos TIME=0.220 FUNCTION=SNDNot05 00061 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathDos TIME=0.828 FUNCTION=SNDNot02 00062 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.180 FUNCTION=SNDNot00 00063 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.250 FUNCTION=SNDNot08 00064 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGun TIME=0.450 FUNCTION=SNDNot07 00065 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete TIME=0.147 FUNCTION=SNDNot02 00066 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete TIME=0.180 FUNCTION=SNDNot03 00067 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGenoux TIME=0.493 FUNCTION=SNDNot00 00068 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathGenoux TIME=0.768 FUNCTION=SNDNot01 00069 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche TIME=0.300 FUNCTION=SNDNot05 00070 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche2 TIME=0.270 FUNCTION=SNDNot07 00071 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleGauche2 TIME=0.580 FUNCTION=SNDNot00 00072 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleDroite TIME=0.148 FUNCTION=SNDNot05 00073 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathChevilleDroite TIME=0.870 FUNCTION=SNDNot02 00074 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste0 TIME=0.145 FUNCTION=SNDNot08 00075 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste0 TIME=0.580 FUNCTION=SNDNot06 00076 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete2 TIME=0.480 FUNCTION=SNDNot07 00077 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathTete2 TIME=0.580 FUNCTION=SNDNot06 00078 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.150 FUNCTION=SNDNot08 00079 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.470 FUNCTION=SNDNot07 00080 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathVentre TIME=0.530 FUNCTION=SNDNot00 00081 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathEpauleGauche TIME=0.430 FUNCTION=SNDNot05 00082 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathCote TIME=0.430 FUNCTION=SNDNot01 00083 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathCoteL TIME=0.470 FUNCTION=SNDNot01 00084 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.130 FUNCTION=SNDNot04 00085 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.230 FUNCTION=SNDNot08 00086 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=DeathBuste2 TIME=0.780 FUNCTION=SNDNot02#EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationG TIME=0.158 FUNCTION=PlayFootStep 00087 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationG TIME=0.579 FUNCTION=PlayFootStep 00088 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationD TIME=0.250 FUNCTION=PlayFootStep 00089 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RotationD TIME=0.600 FUNCTION=PlayFootStep 00090 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Walk TIME=0.133 FUNCTION=PlayFootStep 00091 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=Walk TIME=0.633 FUNCTION=PlayFootStep 00092 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAlerte TIME=0.167 FUNCTION=PlayFootStep 00093 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAlerte TIME=0.667 FUNCTION=PlayFootStep 00094 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGun TIME=0.138 FUNCTION=PlayFootStep 00095 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGun TIME=0.655 FUNCTION=PlayFootStep 00096 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGatling TIME=0.138 FUNCTION=PlayFootStep 00097 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkGatling TIME=0.655 FUNCTION=PlayFootStep 00098 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkPistoletAccroupi TIME=0.138 FUNCTION=PlayFootStep 00099 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkPistoletAccroupi TIME=0.655 FUNCTION=PlayFootStep 00100 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAccroupi TIME=0.138 FUNCTION=PlayFootStep 00101 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=WalkAccroupi TIME=0.655 FUNCTION=PlayFootStep 00102 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGSpeed TIME=0.200 FUNCTION=PlayFootStep 00103 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=StrafeGSpeed TIME=0.733 FUNCTION=PlayFootStep 00104 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistolet TIME=0.133 FUNCTION=PlayFootStep 00105 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistolet TIME=0.633 FUNCTION=PlayFootStep 00106 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistoletAlerte TIME=0.133 FUNCTION=PlayFootStep 00107 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunPistoletAlerte TIME=0.633 FUNCTION=PlayFootStep 00108 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGun TIME=0.010 FUNCTION=PlayFootStep 00109 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGun TIME=0.542 FUNCTION=PlayFootStep 00110 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGatling TIME=0.263 FUNCTION=PlayFootStep 00111 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGatling TIME=0.737 FUNCTION=PlayFootStep 00112 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunBazook TIME=0.042 FUNCTION=PlayFootStep 00113 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunBazook TIME=0.542 FUNCTION=PlayFootStep 00114 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGunAccroupi TIME=0.263 FUNCTION=PlayFootStep 00115 #EXEC ANIM NOTIFY ANIM=JonesMajA SEQ=RunGunAccroupi TIME=0.737 FUNCTION=PlayFootStep 00116 00117 00118 defaultproperties 00119 { 00120 }