Core.Object | +--XIIIPersosG.TousLesPersos | +--XIIIPersosG.Mig
00001 //=============================================================================== 00002 // Mig. 00003 //=============================================================================== 00004 00005 class Mig extends TousLesPersos; 00006 00007 #EXEC MESH MODELIMPORT MESH=MigM MODELFILE=models\Mig.PSK LODSTYLE=10 00008 #EXEC MESH ORIGIN MESH=MigM X=0 Y=0 Z=79.917 YAW=192 PITCH=0 ROLL=0 00009 00010 #EXEC MESHMAP SCALE MESHMAP=MigM X=1.00 Y=1.00 Z=1.00 00011 00012 #EXEC ANIM IMPORT ANIM=MigA ANIMFILE=models\Mig.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00013 #EXEC ANIM DIGEST ANIM=MigA USERAWINFO VERBOSE 00014 00015 #EXEC ANIM IMPORT ANIM=MIGA ANIMFILE=models\MIG.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1 00016 #EXEC ANIM DIGEST ANIM=MIGA USERAWINFO VERBOSE 00017 00018 #EXEC MESH DEFAULTANIM MESH=MigM ANIM=MigA 00019 00020 #EXEC TEXTURE IMPORT NAME=MIGTex FILE=Textures\MIG.tga GROUP=Skins 00021 #EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound 00022 #EXEC TEXTURE SETHITSOUND TEXTURE=MIGTex SOUND=ImpCdvr__hPlayImpCdvr 00023 00024 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Affole TIME=0.263 FUNCTION=PlayFootStep 00025 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Affole TIME=0.789 FUNCTION=PlayFootStep 00026 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrAccroupi TIME=0.172 FUNCTION=PlayFootStep 00027 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrAccroupi TIME=0.690 FUNCTION=PlayFootStep 00028 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeD TIME=0.640 FUNCTION=PlayFootStep 00029 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeD TIME=0.720 FUNCTION=PlayFootStep 00030 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeG TIME=0.640 FUNCTION=PlayFootStep 00031 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeG TIME=0.720 FUNCTION=PlayFootStep 00032 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeD TIME=0.010 FUNCTION=PlayFootStep 00033 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeD TIME=0.722 FUNCTION=PlayFootStep 00034 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDAccroupi TIME=0.010 FUNCTION=PlayFootStep 00035 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDAccroupi TIME=0.722 FUNCTION=PlayFootStep 00036 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDSpeed TIME=0.010 FUNCTION=PlayFootStep 00037 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDSpeed TIME=0.889 FUNCTION=PlayFootStep 00038 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeG TIME=0.010 FUNCTION=PlayFootStep 00039 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeG TIME=0.722 FUNCTION=PlayFootStep 00040 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGAccroupi TIME=0.010 FUNCTION=PlayFootStep 00041 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGAccroupi TIME=0.722 FUNCTION=PlayFootStep 00042 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGSpeed TIME=0.010 FUNCTION=PlayFootStep 00043 #EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGSpeed TIME=0.889 FUNCTION=PlayFootStep 00044 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrStandar TIME=0.172 FUNCTION=PlayFootStep 00045 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrStandar TIME=0.690 FUNCTION=PlayFootStep 00046 #EXEC ANIM NOTIFY ANIM=MigA SEQ=BackPaddle TIME=0.895 FUNCTION=PlayFootStep 00047 #EXEC ANIM NOTIFY ANIM=MigA SEQ=BackPaddle TIME=1.000 FUNCTION=PlayFootStep 00048 #EXEC ANIM NOTIFY ANIM=MigA SEQ=PistoletRetourAccroupi TIME=0.161 FUNCTION=PlayFootStep 00049 #EXEC ANIM NOTIFY ANIM=MigA SEQ=PistoletRetourAccroupi TIME=0.484 FUNCTION=PlayFootStep 00050 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Run TIME=0.263 FUNCTION=PlayFootStep 00051 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Run TIME=0.737 FUNCTION=PlayFootStep 00052 00053 #EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbDown TIME=0.010 FUNCTION=PlayFootladder 00054 #EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbDown TIME=0.500 FUNCTION=PlayFootladder 00055 #EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbUp TIME=0.010 FUNCTION=PlayFootladder 00056 #EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbUp TIME=0.500 FUNCTION=PlayFootladder 00057 00058 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste0 TIME=0.145 FUNCTION=SNDNot08 00059 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste0 TIME=0.580 FUNCTION=SNDNot06 00060 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.130 FUNCTION=SNDNot04 00061 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.230 FUNCTION=SNDNot08 00062 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.780 FUNCTION=SNDNot02 00063 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste3 TIME=0.270 FUNCTION=SNDNot07 00064 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste3 TIME=0.560 FUNCTION=SNDNot05 00065 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGenoux TIME=0.493 FUNCTION=SNDNot00 00066 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGenoux TIME=0.768 FUNCTION=SNDNot01 00067 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.180 FUNCTION=SNDNot00 00068 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.250 FUNCTION=SNDNot08 00069 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.450 FUNCTION=SNDNot07 00070 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathDos TIME=0.220 FUNCTION=SNDNot05 00071 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathDos TIME=0.828 FUNCTION=SNDNot02 00072 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.150 FUNCTION=SNDNot08 00073 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.470 FUNCTION=SNDNot07 00074 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.530 FUNCTION=SNDNot00 00075 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAssomme TIME=0.530 FUNCTION=SNDNot02 00076 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAssomme TIME=0.640 FUNCTION=SNDNot00 00077 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche TIME=0.300 FUNCTION=SNDNot05 00078 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche2 TIME=0.270 FUNCTION=SNDNot07 00079 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche2 TIME=0.580 FUNCTION=SNDNot00 00080 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleDroite TIME=0.148 FUNCTION=SNDNot05 00081 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleDroite TIME=0.870 FUNCTION=SNDNot02 00082 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathCote TIME=0.430 FUNCTION=SNDNot01 00083 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathCoteL TIME=0.470 FUNCTION=SNDNot01 00084 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathEpauleGauche TIME=0.100 FUNCTION=SNDNot08 00085 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathEpauleGauche TIME=0.570 FUNCTION=SNDNot04 00086 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete TIME=0.080 FUNCTION=SNDNot08 00087 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete TIME=0.310 FUNCTION=SNDNot06 00088 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete2 TIME=0.480 FUNCTION=SNDNot07 00089 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete2 TIME=0.580 FUNCTION=SNDNot06 00090 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAccroupi TIME=0.338 FUNCTION=SNDNot03 00091 #EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAccroupi TIME=0.520 FUNCTION=SNDNot00 00092 00093 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Swim TIME=0.108 FUNCTION=PlaySwimSound 00094 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.000 FUNCTION=toto 00095 #EXEC ANIM NOTIFY ANIM=MigA SEQ=ThrowRetour TIME=0.221 FUNCTION=FPSFireNote1 00096 #EXEC ANIM NOTIFY ANIM=MigA SEQ=ThrowRetour TIME=0.905 FUNCTION=FPSFireNote2 00097 00098 00099 #EXEC MESHMAP SETTEXTURE MESHMAP=MigM NUM=0 TEXTURE=MIGTex 00100 00101 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.050 FUNCTION=PlayFootStep 00102 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.300 FUNCTION=PlayFootStep 00103 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.550 FUNCTION=PlayFootStep 00104 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.800 FUNCTION=PlayFootStep 00105 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Pistol TIME=0.199 FUNCTION=PlayFootStep 00106 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Pistol TIME=0.668 FUNCTION=PlayFootStep 00107 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Pistol TIME=0.199 FUNCTION=PlayFootStep 00108 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Pistol TIME=0.668 FUNCTION=PlayFootStep 00109 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Gun TIME=0.168 FUNCTION=PlayFootStep 00110 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Gun TIME=0.668 FUNCTION=PlayFootStep 00111 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Gun TIME=0.168 FUNCTION=PlayFootStep 00112 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Gun TIME=0.668 FUNCTION=PlayFootStep 00113 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnPatrouille1Pistol TIME=0.181 FUNCTION=PlayFootStep 00114 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnPatrouille1Pistol TIME=0.607 FUNCTION=PlayFootStep 00115 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnRPatrouille1Pistol TIME=0.181 FUNCTION=PlayFootStep 00116 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnRPatrouille1Pistol TIME=0.607 FUNCTION=PlayFootStep 00117 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille2Gun TIME=0.201 FUNCTION=PlayFootStep 00118 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille2Gun TIME=0.802 FUNCTION=PlayFootStep 00119 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Gun TIME=0.239 FUNCTION=PlayFootStep 00120 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Gun TIME=0.802 FUNCTION=PlayFootStep 00121 #EXEC ANIM NOTIFY ANIM=MigA SEQ=WaitPatrouille2Gun TIME=0.101 FUNCTION=PlayFootStep 00122 #EXEC ANIM NOTIFY ANIM=MigA SEQ=WaitPatrouille2Gun TIME=0.401 FUNCTION=PlayFootStep 00123 #EXEC ANIM NOTIFY ANIM=MigA SEQ=WalkAccroupi TIME=0.172 FUNCTION=PlayFootstep 00124 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille2Gun TIME=0.168 FUNCTION=PlayFootStep 00125 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille2Gun TIME=0.668 FUNCTION=PlayFootStep 00126 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Gun TIME=0.201 FUNCTION=PlayFootStep 00127 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Gun TIME=0.802 FUNCTION=PlayFootStep 00128 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Gun TIME=0.153 FUNCTION=PlayFootStep 00129 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Gun TIME=0.607 FUNCTION=PlayFootStep 00130 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=WaitPatrouille2Gun TIME=0.101 FUNCTION=PlayFootStep 00131 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=WaitPatrouille2Gun TIME=0.401 FUNCTION=PlayFootStep 00132 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille1Gun TIME=0.168 FUNCTION=PlayFootStep 00133 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille1Gun TIME=0.668 FUNCTION=PlayFootStep 00134 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille1Gun TIME=0.201 FUNCTION=PlayFootStep 00135 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille1Gun TIME=0.802 FUNCTION=PlayFootStep 00136 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille1Gun TIME=0.153 FUNCTION=PlayFootStep 00137 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille1Gun TIME=0.607 FUNCTION=PlayFootStep 00138 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=RunGun TIME=0.010 FUNCTION=PlayFootstep 00139 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Pistol TIME=0.239 FUNCTION=PlayFootStep 00140 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Pistol TIME=0.802 FUNCTION=PlayFootStep 00141 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Pistol TIME=0.181 FUNCTION=PlayFootStep 00142 #EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Pistol TIME=0.607 FUNCTION=PlayFootStep 00143 00144 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationG TIME=0.010 FUNCTION=PlayFootStep 00145 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationG TIME=0.567 FUNCTION=PlayFootStep 00146 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationD TIME=0.010 FUNCTION=PlayFootStep 00147 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationD TIME=0.500 FUNCTION=PlayFootStep 00148 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistolet TIME=0.050 FUNCTION=PlayFootStep 00149 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistolet TIME=0.600 FUNCTION=PlayFootStep 00150 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunBazook TIME=0.263 FUNCTION=PlayFootStep 00151 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunBazook TIME=0.737 FUNCTION=PlayFootStep 00152 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGun TIME=0.263 FUNCTION=PlayFootStep 00153 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGun TIME=0.737 FUNCTION=PlayFootStep 00154 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Pistol TIME=2.331 FUNCTION=PlayFootStep 00155 #EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Pistol TIME=2.917 FUNCTION=PlayFootStep 00156 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.233 FUNCTION=PlayFootStep 00157 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.600 FUNCTION=PlayFootStep 00158 #EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.833 FUNCTION=PlayFootStep 00159 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistoletAlerte TIME=0.133 FUNCTION=PlayFootStep 00160 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistoletAlerte TIME=0.600 FUNCTION=PlayFootStep 00161 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunTest TIME=0.263 FUNCTION=PlayFootStep 00162 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunTest TIME=0.737 FUNCTION=PlayFootStep 00163 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunAccroupi TIME=0.263 FUNCTION=PlayFootStep 00164 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunAccroupi TIME=0.737 FUNCTION=PlayFootStep 00165 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGatling TIME=0.263 FUNCTION=PlayFootStep 00166 #EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGatling TIME=0.737 FUNCTION=PlayFootStep 00167 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.168 FUNCTION=PlayFootStep 00168 #EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.668 FUNCTION=PlayFootStep 00169 00170 00171 defaultproperties 00172 { 00173 }