XIIIPersosG
Class Mig

source: C:\XIII\XIIIPersosG\Classes\Mig.uc
Core.Object
   |
   +--XIIIPersosG.TousLesPersos
      |
      +--XIIIPersosG.Mig
Direct Known Subclasses:None

class Mig
extends XIIIPersosG.TousLesPersos

//=============================================================================== // Mig. //===============================================================================

Source Code


00001	//===============================================================================
00002	//  Mig.
00003	//===============================================================================
00004	
00005	class Mig extends TousLesPersos;
00006	
00007	#EXEC MESH  MODELIMPORT MESH=MigM MODELFILE=models\Mig.PSK LODSTYLE=10
00008	#EXEC MESH  ORIGIN MESH=MigM X=0 Y=0 Z=79.917 YAW=192 PITCH=0 ROLL=0
00009	
00010	#EXEC MESHMAP SCALE MESHMAP=MigM X=1.00 Y=1.00 Z=1.00
00011	
00012	#EXEC ANIM IMPORT ANIM=MigA ANIMFILE=models\Mig.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00013	#EXEC ANIM DIGEST ANIM=MigA USERAWINFO VERBOSE
00014	
00015	#EXEC ANIM IMPORT ANIM=MIGA ANIMFILE=models\MIG.PSA COMPRESS=1 MAXKEYS=999999 IMPORTSEQS=1
00016	#EXEC ANIM DIGEST ANIM=MIGA USERAWINFO VERBOSE
00017	
00018	#EXEC MESH    DEFAULTANIM MESH=MigM ANIM=MigA
00019	
00020	#EXEC TEXTURE IMPORT NAME=MIGTex  FILE=Textures\MIG.tga  GROUP=Skins
00021	#EXEC OBJ LOAD FILE=XIIISound.uax PACKAGE=XIIISound
00022	#EXEC TEXTURE SETHITSOUND TEXTURE=MIGTex SOUND=ImpCdvr__hPlayImpCdvr
00023	
00024	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Affole TIME=0.263 FUNCTION=PlayFootStep
00025	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Affole TIME=0.789 FUNCTION=PlayFootStep
00026	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrAccroupi TIME=0.172 FUNCTION=PlayFootStep
00027	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrAccroupi TIME=0.690 FUNCTION=PlayFootStep
00028	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeD TIME=0.640 FUNCTION=PlayFootStep
00029	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeD TIME=0.720 FUNCTION=PlayFootStep
00030	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeG TIME=0.640 FUNCTION=PlayFootStep
00031	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RouladeG TIME=0.720 FUNCTION=PlayFootStep
00032	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeD TIME=0.010 FUNCTION=PlayFootStep
00033	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeD TIME=0.722 FUNCTION=PlayFootStep
00034	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDAccroupi TIME=0.010 FUNCTION=PlayFootStep
00035	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDAccroupi TIME=0.722 FUNCTION=PlayFootStep
00036	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDSpeed TIME=0.010 FUNCTION=PlayFootStep
00037	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeDSpeed TIME=0.889 FUNCTION=PlayFootStep
00038	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeG TIME=0.010 FUNCTION=PlayFootStep
00039	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeG TIME=0.722 FUNCTION=PlayFootStep
00040	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGAccroupi TIME=0.010 FUNCTION=PlayFootStep
00041	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGAccroupi TIME=0.722 FUNCTION=PlayFootStep
00042	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGSpeed TIME=0.010 FUNCTION=PlayFootStep
00043	#EXEC ANIM NOTIFY ANIM=MigA SEQ=StrafeGSpeed TIME=0.889 FUNCTION=PlayFootStep
00044	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrStandar TIME=0.172 FUNCTION=PlayFootStep
00045	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MarcheArrStandar TIME=0.690 FUNCTION=PlayFootStep
00046	#EXEC ANIM NOTIFY ANIM=MigA SEQ=BackPaddle TIME=0.895 FUNCTION=PlayFootStep
00047	#EXEC ANIM NOTIFY ANIM=MigA SEQ=BackPaddle TIME=1.000 FUNCTION=PlayFootStep
00048	#EXEC ANIM NOTIFY ANIM=MigA SEQ=PistoletRetourAccroupi TIME=0.161 FUNCTION=PlayFootStep
00049	#EXEC ANIM NOTIFY ANIM=MigA SEQ=PistoletRetourAccroupi TIME=0.484 FUNCTION=PlayFootStep
00050	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Run TIME=0.263 FUNCTION=PlayFootStep
00051	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Run TIME=0.737 FUNCTION=PlayFootStep
00052	
00053	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbDown TIME=0.010 FUNCTION=PlayFootladder
00054	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbDown TIME=0.500 FUNCTION=PlayFootladder
00055	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbUp TIME=0.010 FUNCTION=PlayFootladder
00056	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ClimbUp TIME=0.500 FUNCTION=PlayFootladder
00057	
00058	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste0 TIME=0.145 FUNCTION=SNDNot08
00059	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste0 TIME=0.580 FUNCTION=SNDNot06
00060	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.130 FUNCTION=SNDNot04
00061	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.230 FUNCTION=SNDNot08
00062	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste2 TIME=0.780 FUNCTION=SNDNot02
00063	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste3 TIME=0.270 FUNCTION=SNDNot07
00064	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathBuste3 TIME=0.560 FUNCTION=SNDNot05
00065	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGenoux TIME=0.493 FUNCTION=SNDNot00
00066	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGenoux TIME=0.768 FUNCTION=SNDNot01
00067	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.180 FUNCTION=SNDNot00
00068	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.250 FUNCTION=SNDNot08
00069	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathGun TIME=0.450 FUNCTION=SNDNot07
00070	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathDos TIME=0.220 FUNCTION=SNDNot05
00071	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathDos TIME=0.828 FUNCTION=SNDNot02
00072	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.150 FUNCTION=SNDNot08
00073	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.470 FUNCTION=SNDNot07
00074	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathVentre TIME=0.530 FUNCTION=SNDNot00
00075	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAssomme TIME=0.530 FUNCTION=SNDNot02
00076	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAssomme TIME=0.640 FUNCTION=SNDNot00
00077	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche TIME=0.300 FUNCTION=SNDNot05
00078	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche2 TIME=0.270 FUNCTION=SNDNot07
00079	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleGauche2 TIME=0.580 FUNCTION=SNDNot00
00080	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleDroite TIME=0.148 FUNCTION=SNDNot05
00081	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathChevilleDroite TIME=0.870 FUNCTION=SNDNot02
00082	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathCote TIME=0.430 FUNCTION=SNDNot01
00083	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathCoteL TIME=0.470 FUNCTION=SNDNot01
00084	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathEpauleGauche TIME=0.100 FUNCTION=SNDNot08
00085	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathEpauleGauche TIME=0.570 FUNCTION=SNDNot04
00086	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete TIME=0.080 FUNCTION=SNDNot08
00087	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete TIME=0.310 FUNCTION=SNDNot06
00088	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete2 TIME=0.480 FUNCTION=SNDNot07
00089	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathTete2 TIME=0.580 FUNCTION=SNDNot06
00090	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAccroupi TIME=0.338 FUNCTION=SNDNot03
00091	#EXEC ANIM NOTIFY ANIM=MigA SEQ=DeathAccroupi TIME=0.520 FUNCTION=SNDNot00
00092	
00093	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Swim TIME=0.108 FUNCTION=PlaySwimSound
00094	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.000 FUNCTION=toto
00095	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ThrowRetour TIME=0.221 FUNCTION=FPSFireNote1
00096	#EXEC ANIM NOTIFY ANIM=MigA SEQ=ThrowRetour TIME=0.905 FUNCTION=FPSFireNote2
00097	
00098	
00099	#EXEC MESHMAP SETTEXTURE MESHMAP=MigM NUM=0 TEXTURE=MIGTex
00100	
00101	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.050 FUNCTION=PlayFootStep
00102	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.300 FUNCTION=PlayFootStep
00103	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.550 FUNCTION=PlayFootStep
00104	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunEnAvant TIME=0.800 FUNCTION=PlayFootStep
00105	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Pistol TIME=0.199 FUNCTION=PlayFootStep
00106	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Pistol TIME=0.668 FUNCTION=PlayFootStep
00107	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Pistol TIME=0.199 FUNCTION=PlayFootStep
00108	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Pistol TIME=0.668 FUNCTION=PlayFootStep
00109	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Gun TIME=0.168 FUNCTION=PlayFootStep
00110	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille1Gun TIME=0.668 FUNCTION=PlayFootStep
00111	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Gun TIME=0.168 FUNCTION=PlayFootStep
00112	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Patrouille2Gun TIME=0.668 FUNCTION=PlayFootStep
00113	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnPatrouille1Pistol TIME=0.181 FUNCTION=PlayFootStep
00114	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnPatrouille1Pistol TIME=0.607 FUNCTION=PlayFootStep
00115	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnRPatrouille1Pistol TIME=0.181 FUNCTION=PlayFootStep
00116	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnRPatrouille1Pistol TIME=0.607 FUNCTION=PlayFootStep
00117	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille2Gun TIME=0.201 FUNCTION=PlayFootStep
00118	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille2Gun TIME=0.802 FUNCTION=PlayFootStep
00119	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Gun TIME=0.239 FUNCTION=PlayFootStep
00120	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Gun TIME=0.802 FUNCTION=PlayFootStep
00121	#EXEC ANIM NOTIFY ANIM=MigA SEQ=WaitPatrouille2Gun TIME=0.101 FUNCTION=PlayFootStep
00122	#EXEC ANIM NOTIFY ANIM=MigA SEQ=WaitPatrouille2Gun TIME=0.401 FUNCTION=PlayFootStep
00123	#EXEC ANIM NOTIFY ANIM=MigA SEQ=WalkAccroupi TIME=0.172 FUNCTION=PlayFootstep
00124	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille2Gun TIME=0.168 FUNCTION=PlayFootStep
00125	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille2Gun TIME=0.668 FUNCTION=PlayFootStep
00126	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Gun TIME=0.201 FUNCTION=PlayFootStep
00127	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Gun TIME=0.802 FUNCTION=PlayFootStep
00128	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Gun TIME=0.153 FUNCTION=PlayFootStep
00129	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Gun TIME=0.607 FUNCTION=PlayFootStep
00130	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=WaitPatrouille2Gun TIME=0.101 FUNCTION=PlayFootStep
00131	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=WaitPatrouille2Gun TIME=0.401 FUNCTION=PlayFootStep
00132	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille1Gun TIME=0.168 FUNCTION=PlayFootStep
00133	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=Patrouille1Gun TIME=0.668 FUNCTION=PlayFootStep
00134	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille1Gun TIME=0.201 FUNCTION=PlayFootStep
00135	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille1Gun TIME=0.802 FUNCTION=PlayFootStep
00136	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille1Gun TIME=0.153 FUNCTION=PlayFootStep
00137	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille1Gun TIME=0.607 FUNCTION=PlayFootStep
00138	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=RunGun TIME=0.010 FUNCTION=PlayFootstep
00139	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Pistol TIME=0.239 FUNCTION=PlayFootStep
00140	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnLPatrouille2Pistol TIME=0.802 FUNCTION=PlayFootStep
00141	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Pistol TIME=0.181 FUNCTION=PlayFootStep
00142	#EXEC ANIM NOTIFY ANIM=MIGA SEQ=TurnRPatrouille2Pistol TIME=0.607 FUNCTION=PlayFootStep
00143	
00144	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationG TIME=0.010 FUNCTION=PlayFootStep
00145	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationG TIME=0.567 FUNCTION=PlayFootStep
00146	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationD TIME=0.010 FUNCTION=PlayFootStep
00147	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RotationD TIME=0.500 FUNCTION=PlayFootStep
00148	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistolet TIME=0.050 FUNCTION=PlayFootStep
00149	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistolet TIME=0.600 FUNCTION=PlayFootStep
00150	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunBazook TIME=0.263 FUNCTION=PlayFootStep
00151	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunBazook TIME=0.737 FUNCTION=PlayFootStep
00152	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGun TIME=0.263 FUNCTION=PlayFootStep
00153	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGun TIME=0.737 FUNCTION=PlayFootStep
00154	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Pistol TIME=2.331 FUNCTION=PlayFootStep
00155	#EXEC ANIM NOTIFY ANIM=MigA SEQ=TurnLPatrouille1Pistol TIME=2.917 FUNCTION=PlayFootStep
00156	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.233 FUNCTION=PlayFootStep
00157	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.600 FUNCTION=PlayFootStep
00158	#EXEC ANIM NOTIFY ANIM=MigA SEQ=MigCanneProvoc TIME=0.833 FUNCTION=PlayFootStep
00159	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistoletAlerte TIME=0.133 FUNCTION=PlayFootStep
00160	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunPistoletAlerte TIME=0.600 FUNCTION=PlayFootStep
00161	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunTest TIME=0.263 FUNCTION=PlayFootStep
00162	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunTest TIME=0.737 FUNCTION=PlayFootStep
00163	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunAccroupi TIME=0.263 FUNCTION=PlayFootStep
00164	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGunAccroupi TIME=0.737 FUNCTION=PlayFootStep
00165	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGatling TIME=0.263 FUNCTION=PlayFootStep
00166	#EXEC ANIM NOTIFY ANIM=MigA SEQ=RunGatling TIME=0.737 FUNCTION=PlayFootStep
00167	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.168 FUNCTION=PlayFootStep
00168	#EXEC ANIM NOTIFY ANIM=MigA SEQ=Walk TIME=0.668 FUNCTION=PlayFootStep
00169	
00170	
00171	defaultproperties
00172	{
00173	}

End Source Code