Fastest performance: General:- * AGP Command FIFO = 2x * Refresh Optimisation = Enabled D3D:- * 3D Filter Quality = Normal * Alpha Blending = Smoother * Anti-Aliasing = Fastest Performance (no duh!) * Guardband Clipping = Enabled * Level of Detail Bias = 2 or 8 (depends on what driver set u have) * Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency) * Mip Map Dithering = Disabled * Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability) * Z-Buffer Optimisation = Enabled OGL/GLide:- * 3D Filter Quality = Normal * Alpha Blending = Smoother * Anti-Aliasing = Fastest Performance (no duh!) * Depth Precision = Faster (if this causes visual defects set back to "fast".) * Force 16bit Textures = Enable * Guardband Clipping = Enabled (Use EITHER Gaurdband clipping OR HSR, not both) * Hidden Surface Removal (HSR) = Aggressive Tiling (may cause visual defects) * Legacy Texture Compression = Enable * Level Of Detail Bias = 2 or 8 (depends on what driver set u have) * Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency) * Mip Map Dithering = Disabled * Rendering Color Depth = Software Controlled * Triple Buffering = Enabled * Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability) Optimal Performance and visuals (unless specifically stated leave the same as "Fastest Performance" settings) D3D:- * 3D Filter Quality = Automatic * Alpha Blending = Automatic * Anti-Aliasing = 2x * Guardband Clipping = Enabled * Level of Detail Bias = 0 * Mip Map Dithering = Enabled OGL/GLide:- * 3D Filter Quality = Auto * Alpha Blending = Auto * Anti-Aliasing = 2x * Guardband Clipping = Enabled (Use EITHER Gaurdband clipping OR HSR, not both) * Hidden Surface Removal (HSR) = Aggressive Tiling (may cause visual defects) * Level Of Detail Bias = 0 * Mip Map Dithering = Enabled Best Visuals (unless specifically stated leave the same as "Fastest Performance" settings): D3D: * 3D Filter Quality = High * Alpha Blending = Sharper * Anti-Aliasing = 4x * Guardband Clipping = Enabled * Level Of Detail Bias = -2 or -8 (depends on what driver set u have) * Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency) * Mip Map Dithering = Enabled * Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability) OGL/GLide: * 3D Filter Quality = High * Alpha Blending = Sharp * Anti-Aliasing = 4x * Depth Precision = Faster (if this causes visual defects set back to "fast".) * Force 16bit Textures = Disable * Guardband Clipping = Enabled (Use EITHER Gaurdband clipping OR HSR, not both) * Hidden Surface Removal (HSR) = Disable * Legacy Texture Compression = Disable * Level Of Detail Bias = -2 or -8 (depends on what driver set u have) * Maximum Buffered Frames = 1 (more buffered frames can increase performance but can cause system latency) * Mip Map Dithering = Enabled * Rendering Color Depth = Force 32bpp Rendering (may cause some games not to run, if so then return to the previous "Software Controlled" setting) * Triple Buffering = Enabled * Vertical Sync = Disabled (if suffering from erratic frame rates enable this for some FPS stability)