HECK DIRECT AND HECK LITE DIRECT ARE COMPATABLE WITH THE FIRST/NORMAL VERSIONS OF HECK OR HECK LITE. THEY WILL WORK WITH EACH OTHER. ================================================================ Title : Heck Lite Direct (Textures were changed for Direct Draw) Filename : HeckTs.LAB - HeckTs.RCM - HeckLite.ZIP Author : KrummWaffe (Exul) Email Address : KrummWaffe@Bigfoot.com Misc. Author Info : This is a cut-down version of Heck for Death Match play (As suggested by the famous Garbotalk). What the heck, eh? Using different textures is interesting but you have to put those textures in your lab file when you're done. Thus your LAB file gets mighty big, quick. I didn't bother with sound bites or new weird items because I've lost interest in the map. I think I lost interest because it isn't a western themed map. Description : An exercise using Die By The Sword textures provided by Paleface. A castle on a barren island in a sea of lava. Additional Credits to : Garbotalk and PaW... Fraggin' Fegerman, DirtyHairy Dave, and Two-Gun Peter for getting me hooked on Outlaws (this is all your fault)- AND PALEFACE for the textures from Die By The Sword. Last but not least, thanks to my wife Kat. ================================================================ * Play Information * 3DFX Compatible : Yes Mission type : Multiplayer Difficulty Settings : Not implemented New PCXs : Yes New NWXs : Yes New WAVs : No New 3DOs : No New ITMs : No New Cutscenes : No * Multiplayer Modes* Kill fool with chicken : Yes DeathMatch : Yes Capture the Flag : No Team Play : Yes Secret Document : No Tag n/u ? : No * Multiplayer Security Files * CHK : Yes ITM : Yes Note: For the level to be considered secure for tournament use in multiplayer it must contain .CHK and .ITM files in the Lab.The name of the file should contain a "S" as the last character to denote a secure level. EG: mylevel02S.lab * Construction * Base : None Editor(s) used : LawMaker ver 1.0 beta Known Bugs : * Copyright / Permissions * Authors (MAY) use this level as a base to build additional levels. Heck, I did. What's stopping you? KrummWaffe's Poor Attempts at Map Making: HARDGRAVE'S PATTERN RIGOR MORTIS (My first attempt, use Hargrave Exhumed instead) January 2000 BLOODY BASIN Febuary 2000 HARDGRAVE - EXHUMED March 2000 HECK & HECK LITE April 2000 SCORPION RIDGE May 2000 HEAVY METAL July 2000 CABIN FEVER* July 2000 SKULL VALLEY July 2000 MARS ARENA (Simple but fun map) July 2000 CANNONBALL RUN (Modified weapon/sniper map) August 2000 DOWN & DIRTY August 2000 TEAM FORTRESS (Based on a Half-A-Life Team Fortress map) August 2000 Purgatory* (not made from scratch) October 2000 ROGUE CHEDDAR* (Two-Pistols weapon for slot #6) November2000 MIRC STATION* (Small death match map) November2000 *With these maps I spent time in Direct Draw to see how the map looked. Previous maps are more for 3DFX cards and may look awful in Direct Draw.