================================================================ Title : High Noon Version 3s Secure Filename : hinoon3s.zip Author : Smo (Tim Smulders) Email Address : smo@home.net Misc. Author Info : http://members.home.net/smo/smo.html Description : Time for a Gunfight... Additional Credits to : Alexi Novikov, David Lovejoy Thanks for the help! Testing : SinnKat, Quohog ================================================================ * Update Notes * Now secure. * 3Dfx * We believe we have the 3Dfx bug fixed (good work Alexi and Shok). I fixed this level to conform to the new standard. It has been tested with some 3D cards and so far so good...keep your fingers crossed! I don't like to keep coming out with new versions, it can be confusing for users. Yet under the circumstances, it can't be helped. * How To Play * While this level can be played as Death Match or Team Play, it was built for playing a dual. Here is the idea. Get three players, two will dual, one will judge. 1. Each player selects the same character so there is no advantage. 2. Players enter level and each dueling player grabs 5 medical bags and a heavy boiler (armor) plate. 3. Each player chooses a side and goes to their respective plank. 4. The judge, looking on from the upper level, starts the dual by sending the message "dual" or "go" or whatever. 5. You can now leave the planks and go anywhere on the lower level to fight. You must stay on the lower level. Do not go up the stairs to get more health or armor (or weapons for that matter). 6. When one dies, or both if a tie, you go to the next round. Grab the pistol, 5 medical bags, a heavy boiler (armor) plate...(the winning player should rebuild his or her health with medical bags), load up on ammo (until you max out) and go again. 7. MAKE SURE YOU DON'T GRAB THE WRONG WEAPONS. IF YOU DO, WHEN YOU MOVE TO THE NEXT ROUND, YOU WILL HAVE TO WAIT FOR THE WEAPON TO RE SPAWN IF YOU GRABBED IT BY MISTAKE IN THE PREVIOUS ROUND. 8. Keep going up in weapons, 3-9 (use scope with rifle), then start all over again with fists. 9. You can do the same routine with teams. I put 8 of each weapon in the level so eight players can dual (two teams of four, or whatever you want) at once without having to wait for the weapons to re spawn (so everyone can get one) before starting. 10. If you have no judge, meet at the center plank, someone say go, then run to your respective planks. Once there the dual begins. 11. Feel free to make up new rules, be creative, have fun. 12. Let me know what you think smo@home.net * Play Information * Level replaced : n/a Difficulty Settings : n/a New PCXs : No New NWXs : No New WAVs : No New 3DOs : No New ITMs : No New Cutscenes : No * Multiplayer Files * RCS : No RCM : Yes CHK : Yes ITM : Yes * Construction * Base : n/a Editor(s) used : LawMaker ver 0.7 beta 2 Known Bugs : None * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. Do not charge for this level!!!! * Where to get this level * http://members.home.net/smo/smo.html