IMPORTANT: READ LEVEL NOTES BELOW BEFORE PLAYING THIS LEVEL! ================================================================ Title : Jailbreak 1.0s Filename : Jail.ZIP Author : DeanWermer Email Address : limbaugh@intetarena.com Misc. Author Info : Description : Set the mood here. Additional Credits to : ================================================================ * Play Information * 3DFX Compatible : Yes/No/NotTested Mission type : Multiplayer Difficulty Settings : Not implemented New PCXs : Yes/No New NWXs : Yes/No New WAVs : Yes/No New 3DOs : Yes/No New ITMs : Yes/No New Cutscenes : Yes/No * Multiplayer Modes* Kill fool with chicken : No DeathMatch : No Capture the Flag : No Team Play : Yes Secret Document : No Tag n/u ? : No * Multiplayer Security Files * CHK : Yes/No ITM : Yes/No Note: For the level to be considered secure for tournament use in multiplayer it must contain .CHK and .ITM files in the Lab.The name of the file should contain a "S" as the last character to denote a secure level. EG: mylevel02S.lab LEVEL NOTES: 1) This level is relies heavily on INF scripting. It is very important that the host have a fast connection for Internet play. Some doors/ sectors may be buggy when activated. INF script just seems to be too much info to exchange during multiplayer games. 2) This level is inspired by Jailbreak! for Quake II which is basically a 3d shooter version of the old schoolyard game prisonball. When you kill players on the other team they respawn in your prison where they're stuck until rescued. 3) It is impossible to recreate Jailbreak! in Outlaws exactly without rewriting code (above me, sorry) The closest approximation with Outlaws is to simply put several start positions in cells so you have a CHANCE of winding up in a cell. 4) There is one, very defensible area with the cells. There are start positions in cells and in other areas of the map. This means a roughly 50% of respawning in a cell when you die. 5) The defensible nature of the cellblock means the team that holds the cell block area can free their teammates and leave other team to rot as necessary. 6) ****IMPORTANT- THE CELL DOORS CLOSE APPROXIMATELY 7 TO 10 SECONDS AFTER THE FIRST PLAYER (THE HOST) ENTERS THE OUTLAWS LOBBY. EVERYONE SHOULD JOIN RIGHT AWAY AND NOT WAIT IN THE LOBBY TO CHAT. SOME PLAYERS WILL START THE GAME IN CELLS. YOU MAY WANT TO MAKE RULES TO COMPENSATE****** * Construction * Base : New level from scratch/Modified levelname Editor(s) used : LawMaker ver 1.0 beta Known Bugs : * Copyright / Permissions * Authors (MAY/may NOT) use this level as a base to build additional levels. (One of the following) You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY not distribute this level in any format. You may do whatever you want with this file. * Where to get this level * FTP sites: BBS numbers: Other: