================================================================ Title : Pearl Manor by GoJo Filename : prlmanor.zip Email Address : cooperjd@one.net Description : CTF, DM, Teams, Tag (Ya know, I still haven't tried tag.) Additional Credits to : Chet, who found a minor 3dFX bug in the original Pearl River Plantation. Hehe, gotta watch those wrapped sectors. ================================================================ * General Idea * (This is for the original map. Check it out if you want to see the whole place. Big map.) Pearl River Plantation sits on the north side of the Pearl River in Mississippi. It is blessed by a large flood plain across the river and a cold water spring. The cold water spring provides a natural refrigerator. It is shortly after the War of Confederate Independence. This plantation has been used by Union troops. In gratitude, the commander made sure the place was not looted or vandalized. When the troops left, they didn't bother carting off everything, which is why you will find weapons and ammunition in the slave cabins. Unfortunately, not all troops went home. Some from both sides decided to take advantage of the upheaval to rob and pillage. In the face of this, the owners have fled to a nearby town. Are you a robber, or are you there in pursuit? No matter. Let the battle begin. Additional notes for Pearl Manor. The weapons are custom and regenerate quickly as well as giving more ammo. It keeps the map from being cluttered. This map was made especially for Kohna and Garbo's IRC tourney, but I included CTF and all the rest. CTF is Front yard vs. Back yard, kinda like playing War when I was a kid. KFC in the house should be a hoot. * Innovations * The sky is unorthodox. The sky flag is not turned on. It is simply a uniform pale blue which matches the blue above the modified fence PCX. The original reason for this is to keep the advantage to FPS of having visually separated sectors, yet have the sky above the treesl ook natural to those who play in DD or MGL. (BTW, in many respects, this map looks BETTER in DD than in Glide.) In Glide no adjoined sectors need be behind the seethrough PCX for the sky to look natural. In DD or MGL, the seethrough looks pure black without these sectors behind. On the other hand, if adjoined sectors are placed behind the seethrough PCX, Outlaws assumes that these sectors beyond are visible and renders them, sending FPS far too low. In DD, some varying color lines appear. The only side effect in Glide is some sector edge flicker in the sky. I tried to minimize the odd look when viewed from high vantages, but especially along the walls out front, it is somewhat disconcerting. I hope these are not too annoying, as the benefits of this usage are so great. New PCXs : There are plenty. All are compatible with RANCH pallette. Feel free to use any. I'd appreciate a nod in the TXT. :-) Bricksw, perlprch, perlshut, prlshut2: These make up the exterior of the manor house. whbrick: just a small white brick pcx used for the outside brick walls. edwards, girl, ship: paintings. gate: at the end of the driveway. pearlwal, pearldr, perlflrl, prlflrdr: wallpapers above paneling, and doorframes/doors used in the interior of the house. perlpnl: paneling up the stairs. chimtop: tops of chimneys. using a pcx here helps FPS better than adding extra sectors for the same effect. Horwht, Whplank: just bands of white / gray - porch top and pillars oven: The little stone building out back is the kitchen. oven doors. sumsky: the solid, pale blue sky. The following are modifications to existing PCX files. C1backh: the fence with trees above. This is quite different. I reengineered it to have a smooth transition in the middle as well as the ends. This means 0 mates with 32 as well as 64. I added the double fenceposts and moved the low spots to the ends and dead center to allow for better looking corners. The fenceposts look more natural this way, and the straight edge on corners is minimized by the low spots in the foliage. (Getting the walls to multiples of 32 was the tough part.) To return it to seethrough, flood or color replace the light blue with the green seethrough hue. perlston: Stone retaining walls on house side of creek and leading to river. perlgras: the grass. The gold specks were supposed to enhance the bright cloudless sky. treetop: along the far side of the road and river. See C1backh for conversion to seethrough. New NWXs/ITMs: Rescued from OLOBJ by creating ITM files: Basket01, Basket02, Boblamp, Stool Make sure to acknowledge the author on those below. Candsmc, Candgj: two versions of breakable candles. The original design by me with breakability supplied by ShotgunMc. Lampsmc, Lampgj: as with candles, oil hurricane lamps with copper bases. The ShotgunMc version explodes into fire, mine just breaks. They are shootable at sector floor level. Vudupale: Paleface's first ITM. Left behind by one of the slaves. See if you can find it. It was suggested that it would make a great vanishing creme, and since it was magic, might be tolerated by the Outlaws community. Send your thoughts on this to Paleface or me. * Construction * Base : Editor(s) used : LawMaker ver 1.0 Beta 3 : Raptor's most excellent NWXEditor Known Bugs : See above + at certain angles the center pockets on the pool table behave badly. It should not harm play in any way. * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. You MAY distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. If you make money on it, you will hear from my attorney.