How
to use LawMaker's In-Game Editor
First and
perhaps foremost to utilize the In-Game Editor you must have your Outlaws game
running in Window
mode. Open your Configure Outlaws and under Display Configuration
click on Window, then click OK. After
you do this you will hear a bell and get another window asking you if you want
to use Window mode, click OK. Now
in Lawmaker when you test your map it will come up in a window instead of full
screen. While you are in Window
mode your mouse will not work so you will have to turn with your keyboard, and
to look up use the PageUp key and to look down use the PageDown key. Go to a wall you want to edit, put your crosshair on it and
type oledit
.
When you type this command you will get a window titled Outlaws
In-Game Editor.
I usually drag this window down to the bottom so it doesn't obstruct my
view. Since we are going to edit a
wall, click on the Editors tab of In-Game
Editor and choose
Wall
Editor.
This will bring up a Window titled Modifying Wall
Attributes for Wall *** (*** being
the name of the wall you are modifying). In
this window you will notice 4 areas - Upper Texture, Middle Texture, Lower Texture, and Overlay Texture and Sliders for AlignX: & AlignY: .
X is for horizontal adjustment and Y is for vertical adjustments.
I like to drag the Modifying
Window to one
side and downward so that I can see the wall I am working on while still
allowing access to the sliders for the texture I am adjusting.
By using the X & Y sliders I can move the texture up/down, left/right
to get it wherever I would like it to be. After
I have finished modifying this wall I can click in the Outlaws window and move
to another wall to modify it.
[On an
important note, you have to be able to get a clear view of the wall you want to
modify. If there is a wall between
you and the wall you want to modify, the editor won't change it, only the wall
that is between, the wall that you see. When
I am faced with a situation like this, I will move the wall or sector that is in
the way. Then I modify the wall I
wanted and after that I put the wall or sector back in its proper position.]
Now for a
very important step, after you have modified walls, close the Modifying
Window. Next go to the Editors tab of
the In-Game
Editor and click
on Save
Fixup File. By default it will save the
fixup file in the folder of the map you are working on and will name it ***.NFU
(*** being name of map), after
you have saved one fixup file it won't ask you again as it will save it as the
same name as the first fixup file you saved.
If you close the In-Game Editor without saving first, all
your work will be lost and you will have to do it again!
After saving your work, close the In-Game Editor.
Now
back in your Outlaws window, hit the Escape key and choose EXIT.
This should leave your LawMaker window up. Now click on the Project tab and choose Apply
Fixup File. This will bring up a window
titled Select
the fixup file to apply. Then
choose the ***.NFU for your map and the changes you made will be applied to your
map.
That is
pretty much all there is to using the In-Game Editor.
If
you want to modify a sector, just choose the sector editor and you will see
sliders for moving textures and drop down menus of available textures to apply.
There are also checkboxes to allow you to set flags for the selected
sector. I cannot stress enough that you should be sure and save the
changes you make before you close the Editor.
I can't even count the number of times I have lost a lot of work and time
because I forgot to save first. During
the first few times you might want to work on a wall, save & close the
editor and apply changes before going on to modify another wall.
On a side note, I would like to pass along this lesson I learned the hard
way. I always open my Outlaws
directory, right-click on the folder of the map I am working on and choose Copy.
Then I go to My Documents or even on the Desktop, right-click and choose
Paste. That way if I make a huge
mistake on the map I am working on I can simply copy&paste the folder back
into my Outlaws directory. It will
ask if you want to overwrite and at that point choose Yes.
You will be back at the point before you made your error and you won't
have lost all your hard work. Good
luck and I hope this little guide has helped you in your LawMaker efforts!
OGB_Hooter
Download the complete file zipped here.